DVFilm and Raylight
It’s not easy explaining my job to friends and family. I explain “I help write software that helps film makers in their post production editing”. My bio on our website describes what I do more succinctly: “…develop new software products for the Raylight family of plugins for HD editing”. People generally understand that but to be more specific requires some knowledge of film post production work flow and/or familiarity with high-end video editing software such as Sony Vegas, Adobe Premier, or Apple’s Final Cut
Specifically, this is how our software can help a film maker during editing.
DVXUSER.COM is the place to go for discussions and help on film making. Our Raylight product is well known and recommended there because it solves some work flow problems.
Here are some of the threads at DVXUSER describing why people use our products:
cheap pc laptop- P2 re capture to mac workflow
How Raylight works around Apple’s Final Cut software issues
“Get Raylight, and all this will disappear. Raylight fixes every problem that Apple seems to introduce. It seems like every other version Apple breaks something in their log & transfer/import P2 functionality. Raylight has been stable and fixes all that, plus it lets you avoid all the duplicate file size stuff and the time it takes to import footage. Now more than ever I consider Raylight a mandatory portion of an FCP workflow.”
Q. Raylight is a way to access your P2 footage without changing or converting it in any way? I guess what I want to know is does it actually remove the pulldown or just let FCP see it that way. Can Raylight in any way change the information I save from each P2 card dump to my hard drive. I downloaded the demo but am still a bit confused.
A. FCP does a translation of MXF files into Quicktime files all in one go. Raylight does it on-the-fly, as-needed. So your original footage stays untouched in MXF format, but Raylight creates a Quicktime reference file that FCP can use.The difference is that you get instantaneous access to your footage, instead of having to go through the Log & Transfer process. And you can work from the original footage or even the P2 cards if you want, whereas FCP’s Log & Transfer forces you to take up twice as much space by creating Quicktime files (which take up space but also take time). Plus, because you avoid the whole Log & Transfer process, you avoid any issues that crop up when Apple breaks their system (which has happened on more than one occasion).So Raylight doesn’t change anything. Your original footage stays intact, unmodified, untouched. But it can automatically skip 24pA pulldown, which is very nice and gives you access to the true pure raw 24P footage.
“I would say most people I know who shoot HD and edit on a mac absolutely use Raylight. Its a no-brainer and makes the post process totally painless.”
Ultimately yes, it’s the fault of Apple for insisting on converting away from the native file format when no other editor makes you do that. However, that’s completely overcomable on both sides — on the Apple side you can use Raylight and edit the native MXFs and never run into this again. Or, on the Windows side, now that the damage is done, you can use the Raylight Quicktime Decoder and access the Quicktime DVCPRO-HD files.So either way Marcus can bail you out.
Accolades to Marcus for Raylight
THANK YOU for doing all that you’ve done to solve these problems of various manufacturers not playing nice with each other! You’re truly a hero to the HVX community! – Barry Green
Toaster: If you’re not converting to QT – what are you doing with your MXF files??? Is there a better way to deal with HD data / info?”Barry Green: Of course there’s a better way — just edit them right as they are. Every NLE on the market can do that (excepting FCP, of course, and Sony’s Vegas). But you can get that same functionality with Vegas or FCP by using Raylight.
So forget the whole “log & transfer” step. Pug the card in, drag the files to the timeline, and edit. A P2 card’s fast enough to allow up to six streams of realtime streaming HD, simultaneously.
Imagine when you’ve been out shooting for a week, offloading cards to an external hard disk, and you’ve offloaded maybe 8 or 10 hours of footage… when you get back to your edit station, wouldn’t it be nice to just plug that hard disk in and edit IMMEDIATELY, without going through that Log & Transfer process? Well, you can.
Download the trial copy of Raylight and give it a try.
Toaster: Actually – that’s a nice feature for being able to show clients a cut as well. A sort of VTR-lite! I’ll have to check out Raylight – being an FCP guy 
if you work between the two Operating systems, Raylight maybe the only RAY of hope
Vegas 8 Pro, Raylight, and Windows Vista – A review
Raylight to the Rescue again getting Avid edited files to work in FCP
solve my Strange 32G P2 problem
Yet another FCP problem… sigh. My stock answer is always the same: try the demo of Raylight and see if it doesn’t just make all your problems go away…
Raylight is the program Panasonic should have shipped with all their P2 cameras
I recommend to everyone to ditch Apple’s Log & Transfer, and use Raylight instead
Five Reasons Raylight is essential for FCP users wanting ot use P2:
Raylight is, IMO, absolutely essential for FCP users wanting to use P2. It does many things for you. The first of which is, all that time you spend in the log & transfer window just disappears. Raylight creates quicktime reference files instantly, so you can just plug in your external drive and edit instantly. No importing, no logging and transferring, just immediate editing.
Second thing is, FCP’s import window occasionally just refuses to import perfectly valid clips. Raylight always imports them. So you’ll save yourself some frustration there.
Third, Raylight uses the metadata, and in fact can use it rather intelligently. It can sort your clips based on the metadata into individual project folders, doing some manner of media management for you automatically.
Fourth, you get access to the User Clip name function, so you can name your clips with custom names in-camera, and Raylight preserves them. So when it comes time to edit, you don’t face a bunch of 0003RU.MXF files, you instead get “Marriott Commercial Take 1.mov”-style names.
Fifth, Raylight lets you author virtual P2 cards and export them back out to cards, if you have need of doing so.
Run, don’t walk, to get it. It’s the best P2/FCP workflow enhancement tool on the market.
That’s why I think Raylight is so nice. You work off the MXF files.
P2 Import Mystery
Wish Apple would get with it and allow FCP to use MXF files directly but until then Raylight is the way to go.
“I’m going to be shooting for 10 days straight (no editing for a couple weeks at least), and I’ll have multiple shots – likely hundreds. How can I organize them??”
Workflow, working with P2, in the Field and in the Studio
“Spend $195, get Raylight, and put all the FCP importer bugs behind you once and for all. FCP’s importer is notorious for occasionally refusing to import perfectly valid clips.” [DVXUSER.ORG]
Getting Quicktime files created by Final Cut Pro working on a PC.
“Yeah it would be great if you could just capture any old codec in QuickTime on a Mac and drop it into Avid on a PC. But doesn’t work that way. HVX logged and transferred into FCP becomes DVCPROHD QuickTime .MOV, which is not a codec that Windows QuickTime player supports.”
.
.
the Raylight DVCPRO-HD Decoder software, which was
designed specifically to overcome this quicktime incompatibility. Apple doesn’t
support DVCPRO-HD on the Windows version of Quicktime, but if you buy &
install the Raylight Decoder, it adds DVCPRO-HD
decoding to Windows Quicktime which will mean that your Avid guy can now use the
files.”
Portions of this post duplicated HERE at DVFilm.com
Visual Studio 6.0 and Vista
My new Vista laptop arrived at work and Marc tells me there are problems installing Visual Studio 6.0. The official word from Microsoft?
From FAQ: Visual Studio and Windows Vista
We are supporting Visual Basic 6.0, Visual FoxPro 9.0 and Visual Studio 2005 Service Pack 1 with the Visual Studio 2005 Service Pack 1 Update for Windows Vista. Except for the 3 products above, Microsoft does not support Visual Studio 2003 or earlier.
Apparently there is a way to install VS 6.0 on Vista. Some write that you simply need to run the setup.exe as administrator. This articles has a good overview of your options for developing on Vista.
Mike says problems installing VS 6.0/SP5 can be avoided by instead installing VS 6.0/SP6. He also recommends uninstalling the VM
The recommendation by Microsoft is to simply upgrade to Visual Studio 2005 and SP1 with the update for Vista.
Paintball
I took David paintballing this weekend. It was a perfect day for it; overcast, and it rained a little bit. Actually it could have been a little colder, it was in the upper sixties.
David was kinda nervous. He mostly stayed back and shot from out of range. He never shot anyone but managed to use up about three times more ammo than I did!
We tried Xtreme Paintball. I had called ahead to get information. Mark and the rest of the staff were terrific. They really seemed to focus on making sure everyone had a good time, that teams were balanced and that safety was not compromised. I really appreciated his warning to the group that there were kids present and to try to limit bad language.
I spent $90 for about four hours of play. $15 covers rental of equipment & fields, free air all day and starter pack of 100 rounds. I purchased an extra 2000 rounds for $60. 1000 rounds is $35. $15 is cheap in my opinion so I’m happy for them to make money off the paint. That seems fair. The more you shoot the more you spend.
It only took about 45-50 minutes to get there from Bee Caves & 71. We may try other sites in the area just to compare and to try out new fields but I definitely see us returning to Xtreme Paintball again and again. Thanks Mark for getting David hooked and me hooked all over again!
If you’re looking for a paintball field near Austin, or have never done it but are interested, I highly recommend Xtreme Paintball. Tell ’em Alan sent you!
More of Andy’s work
Andy entered a short movie titled MEAT in the All Hallows Fest at DVXUSER, an online community for filmmakers. The Kleymeyers have a cameo appearance at the end. The story is about a guy that starts eating himself. It’s not graphic but the images are disturbing, PG-13 at least. I think he has a good shot at placing in the contest.
Check out this music video he shot recently. The song is pretty good (Wait in the Water by A.L.T.) and the video very professionally in my opinion.
Why Halo 3 is so much fun
I’m working in the last levels of the campaign in Normal mode. I actually haven’t played the campaign in co-op mode much. Once I finish the campaign alone I want to try it in co-op on a higher level. Perhaps I can get some friends to join David and I on a regular night. This article explains why coop campaigns can be so much fun.
I love coop campaigns. Gears of War offered the best coop campaign experience thus far. David would usually lead and I would follow but we needed each other as one of us fell and needed the other to revive us. Not to sound too corny, but it was truly a bonding experiences between David and I.
My all time favorite comedians
Assigning software tasks
Joel wrote an article for Inc.com titled "How Hard Could It Be?: Five Easy Ways to Fail".
The issue that I have gnashed my teeth over the most is distribution of work which Joel describes as Mistake No. 4: Divide tasks equally. If you have the luxury of being able to find and hire what Joel desacribes as "the superstars that are 10 times more productive than even excellent developers", by all means do it. But that is not realistic in most situations. You can build a great team with a mixture of talent. But if you don’t use the talent effectively and find a way to get the most out of each member, then you are squandering your resources. Writing functional specs, documenting algorithms, documenting code and writing self-documenting code is the framework for ever having a chance at
having another developer be productive with code that he did not write himself.
Joel knows how to stroke the programmer with statements like this:
"Software development takes immense intellectual effort. Even the best
programmers can rarely sustain that level of effort for more than a few hours a
day. Beyond that, they need to rest their brains a bit, which is why they always
seem to be surfing the Internet or playing games when you barge in on them."
Inksmile, my online ink replacement company
Back in June I wrote this post sharing my research on ordering replacement ink online. I chose to try InkSmile. It wasn’t the cheapest but with other factors taken into consideration (money back guarantee, discount coupons, referral program, free shipping, reviews) it felt like the best choice. I’m happy to report that my experience has been excellent and I highly recommend it. If you give it a try and need a referral number (I get 5% credit) use mine: 52786.
Maker Faire
So we attended Maker Faire yesterday. Jane called it Geek-orama from what she saw on the website. We entered through the indoor venue and walked down to the floor of the show arena. After taking in a few "booths" Cassidy said "You paid $25 dollars for this! What a rip-off". Granted the large indoor building, housing many science booths and robotics and such may not have appealed to an 11 year old girl. It actually did but you had to find the interesting exhibits among some mundane ones.
Once we ventured out to the outdoor area, the kids perked up and got more excited. We first watched the Live Size Mouse Trap (replica of the board game), and hooked-up with Jim afterwards. The artistically decorated cars were interesting. There was a real good magician, fire-breathing, sword-swallowing performer. By far the favorite activity was the Cycle park. There were a dozen or so modified bikes that we ALL enjoyed riding around. We all wanted one! Many of the bikes were provided by Cyclecide
By the time we walked out everyone was saying how much fun Maker Faire was.

Dirty Car Art:

Camera Car:

